Starting hub
Treat the opening area as your group’s meeting point and reset point. It is the best place to agree on regroup calls before the map starts pulling everyone in different directions.
Map and routing
This page links out to the external interactive map without scraping or embedding restricted data, then adds original notes on landmarks and route planning.
Map Genie is the quickest external tool if your group wants help with orientation. It works best when everyone agrees up front on how much map assistance is acceptable.
Treat the opening area as your group’s meeting point and reset point. It is the best place to agree on regroup calls before the map starts pulling everyone in different directions.
This kind of route is easier for new players to read because the terrain offers more obvious edges. It is useful for building landmark language early.
Elevated spots are best used by one scout at a time. They are most valuable for route confirmation and teammate callouts rather than for marching the entire group uphill together.
Prominent man-made structures usually signal puzzle spaces or progression beats. Pause before entering and decide who is observing, who is experimenting, and who keeps track of the fallback route.
Public sources note that progress can unlock faster navigation and better route-planning tools. Once you reach them, teach the full group before pushing farther out.
Reference sources