Map and routing

Use the map to stay oriented, not to spoil everything

This page links out to the external interactive map without scraping or embedding restricted data, then adds original notes on landmarks and route planning.

External interactive map

Map Genie is the quickest external tool if your group wants help with orientation. It works best when everyone agrees up front on how much map assistance is acceptable.

Open Map Genie

Key location notes

Starting hub

Treat the opening area as your group’s meeting point and reset point. It is the best place to agree on regroup calls before the map starts pulling everyone in different directions.

Coast and lowland loop

This kind of route is easier for new players to read because the terrain offers more obvious edges. It is useful for building landmark language early.

High lookouts

Elevated spots are best used by one scout at a time. They are most valuable for route confirmation and teammate callouts rather than for marching the entire group uphill together.

Large structures and puzzle landmarks

Prominent man-made structures usually signal puzzle spaces or progression beats. Pause before entering and decide who is observing, who is experimenting, and who keeps track of the fallback route.

Later mobility nodes

Public sources note that progress can unlock faster navigation and better route-planning tools. Once you reach them, teach the full group before pushing farther out.

Suggested exploration routes

First-session route

  1. Use the starting area to confirm voice, text, and regroup habits before serious exploration begins.
  2. Make a safe loop through lower-risk terrain rather than trying to force deep progress immediately.
  3. Name major landmarks together as you go so later callouts stay short and consistent.

Four-player steady route

  1. Let two players stay close to the puzzle space while two others hold a medium-distance overwatch role.
  2. After each completed objective, spend half a minute syncing heading and next regroup point.
  3. Before any long walk, check for stragglers and missing context to avoid a full backtrack.

Large-group light-spoiler route

  1. Split the group into scouting, execution, and recap roles instead of stacking everybody on one clue at once.
  2. Prioritize discoveries that improve map reading or group mobility for everyone.
  3. When information overload hits, return to the meeting point and recap before continuing.

Reference sources