FAQ
Ten common questions new groups usually ask first
Answers below are based on official materials, the Steam listing, and public review context, with wording rewritten for this site.
What kind of game is Big Walk?
Big Walk is a co-operative adventure game built around talking, exploring, and solving environmental puzzles with friends. It is closer to a shared trip through a world than to a combat-heavy co-op campaign.
Sources: Official Website, Wikipedia
How many people can play together?
Official materials describe Big Walk as a 2-to-12-player online game. The host chooses a world version tuned for 2 players, 3 players, or 4+ players, so group size matters.
Sources: Official FAQ, Steam
Is there a full single-player mode?
No. The official FAQ is clear that the full game is designed around cooperative multiplayer. You may be able to walk around a little alone, but the core progression and puzzle flow are built for teamwork.
Sources: Official FAQ, Kotaku
Does the game support random matchmaking?
No. Official messaging positions Big Walk as a longer-form co-op experience meant to be played with a regular group over multiple sessions, not with rotating strangers.
Sources: Official FAQ, Polygon
Does Big Walk support crossplay?
Yes. Public materials describe cross-platform play across the supported systems, though the exact joining flow still depends on the platform account services involved.
Sources: Official FAQ, Wikipedia
Do you need a microphone to play?
Not strictly. Official FAQ material indicates that text-based communication exists inside the game’s design, but it follows the same communication limits instead of functioning like unrestricted external chat.
Sources: Official FAQ, Steam
What happens when the host leaves?
The host owns the session and its save state. If the host stops the game, everyone else disconnects too, so consistent hosting matters for longer campaigns.
Sources: Official FAQ, bigwalkgame.com
How should a group pick its starting world size?
A useful rule of thumb is to choose for the smallest number of regular attendees, not the biggest possible turnout. That usually creates fewer headaches when a larger group cannot assemble every session.
Sources: Official FAQ, bigwalkgame.com
Who is the game best suited for?
What should PC players watch for in the settings?
Public sources do not provide a detailed settings guide, so the safest approach is to prioritize stable frame rate, correct microphone routing, clear voice playback, and good network conditions before chasing higher visual settings.
Sources: Steam, Official FAQ